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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.11 22:05:00 -
[1]
How about a skill that improves cap booster cycle time by 10% per level? It will help all the cap hungry (read: Amarr and Gallente) ships out there, as well as anyone else that runs injectors, and allow ships to handle nos better.
Because I said so...
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.12 04:56:00 -
[2]
Ok, 5%. (Start high, then agree to something that you'd find reasonable anyway, hehe)
How about buffing the Controlled Bursts skill to 7.5% cap reduction per level?
Because I said so...
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.12 14:22:00 -
[3]
Originally by: Kalid Miu
Originally by: murder one How about a skill that improves cap booster cycle time by 10% per level? It will help all the cap hungry (read: Amarr and Gallente) ships out there, as well as anyone else that runs injectors, and allow ships to handle nos better.
Y is it that the recent changes you been suggesting about 'helping' Amarr.... ALWAYS beneficial ALSO to GALLENTE??? I get this feeling that you have an agenda (boosting Gallente when they are CURRENTLY FOTM using AMARR as an EXCUSE)... if you really wanna help Amarr for balance sake, please by all means do it... but stop trying to 'help' Gallente also... find changes that will fix Amarr's problem, not changes that will benefit Amarr and serendipitously (Does that exist?) Gallente... Thanks for your ideas nonetheless...
Are you f#cking kidding me? stfu.
Because I said so...
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.12 14:34:00 -
[4]
So anyway, back to the topic at hand: cap charges, cap per second, various ships dependancies on injectors for PVP etc.
Frankly I'd be very happy to see 800 charges reduced in size by 75%. I was just trying to be conservative in my suggestion with the skill idea. I also think that a bonus to cap booster efficiency (by way of increasing energy per cap booster used) would be much more preferable than a simple cycle time improvement, as it's more efficient with it's use of charges.
The real problem here is DPS. Or the lack of it. No longer can a single BS out-DPS another BS's tank, so every single solo fight becomes an endurance fight. This is really crappy because it takes Amarr and Gallente BS (besides the Dominix) out of the picture completely for solo fights.
If a DPS ship can't break a target's tank by itself, then it's already lost the fight. If a DPS ship can't break a target's tank before it runs out of cap, or tank, it's lost the fight. Right now every BS in Eve can be tanked to absorb 100% of the DPS from any ship in the game so that getting in solo fights is next to useless.
But I digress... so, cap cycle time and cap charge size and cap injector efficiency all need to be improved.
And buff the controlled bursts skill to 7.5% cap reduction per level.
Because I said so...
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.12 14:37:00 -
[5]
Originally by: Aramendel
Originally by: n0thing Thats the exact problem. Resupply. Make nosf users also resupply then on same rate as booster users.
Booster vs Nosf = atm not fair in terms of long-range runs.
And lets remove ships which do not have the 4 meds to use mwd, scram, web, injector from the game, right?
The difference between having a cap booster and having none are rather extreme - for an t2 heavy including the reload time thats a 57 cap/sec boost. You can almost permarun 2 LAR2 with that. The only thing which balances that are the supply problems. If booster were to be made more like "ammo" you would also have to reduce their cap7sec boost considerably.
No you wouldn't. And you're not taking into account Nos, which is what the cap injector is there to defend against. 2-3 nos on you, and you can't even use your injector because the cap is gone so quickly, much less 'perma-run 2 LAR'.
Because I said so...
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.12 22:48:00 -
[6]
Originally by: Kalid Miu
Originally by: murder one
Originally by: Kalid Miu
Originally by: murder one How about a skill that improves cap booster cycle time by 10% per level? It will help all the cap hungry (read: Amarr and Gallente) ships out there, as well as anyone else that runs injectors, and allow ships to handle nos better.
Y is it that the recent changes you been suggesting about 'helping' Amarr.... ALWAYS beneficial ALSO to GALLENTE??? I get this feeling that you have an agenda (boosting Gallente when they are CURRENTLY FOTM using AMARR as an EXCUSE)... if you really wanna help Amarr for balance sake, please by all means do it... but stop trying to 'help' Gallente also... find changes that will fix Amarr's problem, not changes that will benefit Amarr and serendipitously (Does that exist?) Gallente... Thanks for your ideas nonetheless...
Are you f#cking kidding me? stfu.
Ok I understand you want to make cap booster a viable NOS-counter.... however, I respectfully disagree with your idea: - Which ships most of the time go into NOS range? - Which ships need huge input of cap to reach their target? - Which ships need to tank their enemy before reaching their optimal and then dishing out huge amount of DPS (and consuming huge amount of cap in doing so)?
All the above 'problem' is working as intended... u need balls to use blasters... however this will make ships with longer optimal range at a dis-advantage... especially those fighting at middle range...(or increasing survival of blaster boats until they reach their optimal and is henceforth at a huge advantage...) BTW dont give me the EXCUSE it will help all ships (it will), BUT as I said before you have an agenda in helping other by helping yourself a tiny bit more...
In conclusion: Cap-boosters is fine (actually its over-used and EVERYONE equips this to help their tank/gank).. NOS IS THE BROKEN MODS HERE... fix NOS FIRST then boost cap boosters (if needed)...
Again (incorrectly) you're focusing on all the wrong stuff. I'm using an Abaddon on test. I ran the numbers. It's *impossible* for a single heavy injector, officer or otherwise, to keep up with the demands of 8x megapulse and 2x reps. Much less get nossed or anything else.
Boosting cap injector cycle time or charge amount would help solve this problem. Nos has nothing to do with it.
So stop telling me that I'm always self serving and shove it up your ass.
Because I said so...
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